|App Name||Addictive games - puzzle|
|Get it On|
✔ How to play :
First, select one game in the scrollview and press to the floating button to start the game.
✔ Description of each logic puzzle game :
blackbox : Locate the balls inside the box by firing lasers and observing how they are deflected or absorbed.
bridges : Connect the islands with the given bridge counts so no bridges are crossing.
cube : Roll the cube to collect all the paint.
dominosa : Pair the numbers to form a complete and distinct set of dominoes.
fifteen : Slide tiles around to form a grid in numerical order.
filling : Number the squares to form regions with the same number, which is also the size of the region.
flip : Turn over squares until all are light side up, but flipping one flips its neighbours.
flood : Try to get the whole grid to be the same colour within the given number of moves, by repeatedly flood-filling the top left corner in different colours.
galaxies : Divide the grid into 180-degree rotationally symmetric regions each centred on a dot.
guess : Guess the hidden colour sequence: black is correct, white is the correct colour in the wrong place.
inertia : Move the ball around to collect all the gems without hitting a mine.
keen : Enter digits so every row and column contains exactly one of each digit and the arithmetic clues are satisfied.
lightup : Place lamps so all squares are lit, no lamp lights another and numbered squares have the given number of adjacent lamps.
loopy : Draw a single unbroken and uncrossing line such that numbered squares have the given number of edges filled.
magnets : Place magnets and blanks to satisfy the +/- counts and avoid magnets repelling.
map : Copy the 4 colours to colour the map with no regions of the same colour touching.
mines : Uncover all squares except the mines using the given counts of adjacent mines. *N.B.* Game is generated after first move; you may see “not responding” warnings.
net : Rotate tiles to connect all tiles (not just endpoints) to the centre tile.
netslide : Slide rows and columns to connect all tiles (not just endpoints) to the centre tile.
palisade : Draw lines along the grid edges, in such a way that the grid is divided into connected regions, all of the size shown in the status line. Also, each square containing a number should have that many of its edges drawn in.
pattern : Fill the grid so that the numbers are the length of each stretch of black tiles in order.
pearl : Draw a single loop with corners on black, before/after white, and not vice versa.
pegs : Remove pegs by jumping others over them, until only one is left.
range : Place black squares to limit the visible distance from each numbered cell.
rect : Divide the grid into rectangles containing only one number, which is also the area of the rectangle.
samegame : Remove groups (2 or more) of the same colour to clear the grid, scoring more for larger groups.
signpost : Connect the squares into a path following the arrows.
singles : Remove numbers so no number appears twice in any row/column, no two black squares are adjacent and the white squares are all connected.
sixteen : Slide rows and columns around to form a grid in numerical order.
slant : Draw diagonal lines in every square such that circles have the given numbers of lines meeting at them and there are no loops.
solo : Fill the grid so each block, row and column contains exactly one of each digit.
Each game contains a lot of level, and different parameters.
AddictiveGames game play range from simple and relax to challenging.
Addictive Games is a wonderful logic puzzles app for all ages. Enjoy a simple yet challenging and engaging experience. It manages to bring the generations together.
Please contact us at firstname.lastname@example.org for any questions or suggestions related to AddictiveGames.
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